Showing posts with label art. Show all posts
Showing posts with label art. Show all posts
Thursday, 18 September 2014
Girl Portrait
Finally a new drawing, after about three months... I didn't have the time to draw anytime sooner, since I had to graduate and so finish the graduation film and about two weeks after I went on a holiday to the USA for about a month, which was great. Then, arriving in Vancouver (Canada) had to find an apartment and work. Found the apartment rather quickly and had a great time at SIGGRAPH and applied for a studio, which I had an interview with last week, with great result. But I'll post some more about that when I actually start working.
Wanted to try another style, more paint-y.
I don't know yet how to add this to the hair, but it's getting somewhere.
Photoshop, speedpaint.
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Monday, 14 July 2014
Character Animation Showreel!
My new showreel! Hopefully things will start going now. I graduated about two weeks ago. Tomorrow my boyfriend and I will be heading to America for a month, ending our trip in Vancouver, Canada. We'll be staying there for a year to go to work! Exciting!
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Labels:
3d,
acting,
animation,
animation studio,
art,
autodesk maya,
babar,
bachelor of arts,
canada,
character animation,
showreel,
tumblies
Monday, 9 December 2013
Pin up 02. Aye aye, Captain! At your service!
I made a promise to myself to make a drawing every week. But December has been and will be for the rest of the month wayyy to busy. So I won't be able to it :(
Though, I've got a new one right now
Photoshop CS3.
Wacom Intuos 4 Medium.
And a few hours.
I'm not entirely happy with the result, but it's a start.
To be honest I got tired of it half way, which helps a lot with me
not being too happy about the result.
Though, I've got a new one right now
Photoshop CS3.
Wacom Intuos 4 Medium.
And a few hours.
I'm not entirely happy with the result, but it's a start.
To be honest I got tired of it half way, which helps a lot with me
not being too happy about the result.
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Sunday, 17 November 2013
Pin up 01. Bowl Hat
Tuesday, 12 November 2013
Wednesday, 23 October 2013
Cat People 01.

Want to make a series of people looking like their pet cat.
I really need to practice drawing cats though. But it's my first one, so we'll see where it goes.
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Tuesday, 22 October 2013
Old village
When I was in Valence I started making this as a practice. It's gonna be a short animation. Just set it up to practice almost everything. A bit of modeling (scenes as well as characters), working with surface shaders, lighting, rigging etc. By now I thnk the town is kinda done. I'm currently working on the character -----
Labels:
3d,
acting,
animation,
art,
autodesk maya,
character animation
Saturday, 5 October 2013
Monday, 9 September 2013
Sunday, 1 September 2013
Luna Lovegood
Labels:
art,
drawing,
harry potter,
jk rowling,
luna lovegood,
lydia,
lydia mikkers,
photoshop,
rowling
Sunday, 4 August 2013
Wednesday, 31 July 2013
Monday, 22 July 2013
Wednesday, 13 February 2013
Thursday, 13 September 2012
Gobelins Summer School: Yoshi Tamura
Already the last masterclass.
These two weeks at Gobelins were over far too soon. I would like it to be for at least two months, instead of only two weeks. It's now about 2 to 3 months ago and I still miss Gobelins. The best experience ever!
The last workshop we got was the one of Yoshi Tamura. Yes, you should really click the link and see what he did at IMDB. His work is awesome! He worked together with Glen Keane on Tarzan, worked on The Hunchback of Notredame (Quasimodo), Princess and the Frog (Tiara), Igor and made Reflexion (which won an awesome price at Siggraph.
Yoshi told us some things about acting and interstiong things about how to really express emotions. I was really surpised to hear that Yoshi never works with the graph editor in Maya. He says he's used to do everything by eye, probably because of his 2D background.
And he gave an interesting perspective about how the background itself is a character too.
Most of the masterclass he did he filled with showing us his work and telling stories about the studios and work he did and how he got in. It was really interesting to listen to him and honestly, I was honored to get a masterclass from Yoshi. It was epic.
These two weeks at Gobelins were over far too soon. I would like it to be for at least two months, instead of only two weeks. It's now about 2 to 3 months ago and I still miss Gobelins. The best experience ever!
The last workshop we got was the one of Yoshi Tamura. Yes, you should really click the link and see what he did at IMDB. His work is awesome! He worked together with Glen Keane on Tarzan, worked on The Hunchback of Notredame (Quasimodo), Princess and the Frog (Tiara), Igor and made Reflexion (which won an awesome price at Siggraph.
Yoshi told us some things about acting and interstiong things about how to really express emotions. I was really surpised to hear that Yoshi never works with the graph editor in Maya. He says he's used to do everything by eye, probably because of his 2D background.
And he gave an interesting perspective about how the background itself is a character too.
Most of the masterclass he did he filled with showing us his work and telling stories about the studios and work he did and how he got in. It was really interesting to listen to him and honestly, I was honored to get a masterclass from Yoshi. It was epic.
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Labels:
2012,
acting,
animation,
art,
disney,
editing,
gobelins,
gobelins summerschool,
masterclasses,
paris,
yoshi tamura
Thursday, 6 September 2012
Gobelins Summer School: Alexandre Heboyan
The before last teacher at Gobelins Summer School 2012 was Alexandre Heboyan. He taught us most about the different kind of filmindustries (America vs. Europe), camera and acting and movement during lipsync / acting in different bodyparts.
Alexandre is working on a movie of his own. He's going to be de director of Mune which is going to start production next year. He explained a little about Mune, told us the synopsis (it is totally awesome! About myths about the sun and the moon, you should really keep eye on this project) and showed some tests and concept art they had 'till now.
During his lessons he had some really cool interaction with everyone, played out some examples and told us about energy levels in the body. I read some more about it, but I still need to get into this part more.
The parts I found most interesting is when he told us about the importance in the movement when using lipsync. I was suprised to know that the lips aren't that much important at all. First the eyes (mask), silhouette, shoulders and neck (and maybe even hips before that if you see the hips) and then come the lips. And always to put the movement first; what I mean by this is that when you hear an "O", put the shape of the "O" two frames before you hear the sound. Only then it's right for the eye.
When you see a full body, hips are the most important. I was well aware of that. What I wasn't aware of was that he told us he read an article about some kind of test. In the test they only showed footage of the hips / hipmovement of certain people. The conclusion was that relatives and close friends can recognize people they know only from the movement of the hips. That's just amazing! So always work on the hips and try to give your character a great sense of weight.
Alexandre gave us an acting / lipsync assignment afterwards and helped us out in the workshops that followed. Learned a lot during that time.
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Lydia's Portfolio
Alexandre is working on a movie of his own. He's going to be de director of Mune which is going to start production next year. He explained a little about Mune, told us the synopsis (it is totally awesome! About myths about the sun and the moon, you should really keep eye on this project) and showed some tests and concept art they had 'till now.
During his lessons he had some really cool interaction with everyone, played out some examples and told us about energy levels in the body. I read some more about it, but I still need to get into this part more.
The parts I found most interesting is when he told us about the importance in the movement when using lipsync. I was suprised to know that the lips aren't that much important at all. First the eyes (mask), silhouette, shoulders and neck (and maybe even hips before that if you see the hips) and then come the lips. And always to put the movement first; what I mean by this is that when you hear an "O", put the shape of the "O" two frames before you hear the sound. Only then it's right for the eye.
When you see a full body, hips are the most important. I was well aware of that. What I wasn't aware of was that he told us he read an article about some kind of test. In the test they only showed footage of the hips / hipmovement of certain people. The conclusion was that relatives and close friends can recognize people they know only from the movement of the hips. That's just amazing! So always work on the hips and try to give your character a great sense of weight.
Alexandre gave us an acting / lipsync assignment afterwards and helped us out in the workshops that followed. Learned a lot during that time.
-----
Lydia's Portfolio
Labels:
2012,
acting,
alexandre heboyan,
animation,
art,
gobelins,
gobelins summerschool,
masterclasses,
paris
Sunday, 19 August 2012
Internship NMtrix
A day after I got home from Gobelins Summer School and a few days holiday in Paris I started an internship for over the summer. I have to do an internship for my school next year, from May untill September, but I thought I could use some more practice. Plus the fact that I'll be able to use the skills from the summerschool right away.
So when I saw that NMtrix Animation Studio in Alkmaar (about 15 minutes by train from the place I live) were hiring I asked them if they could use someone for over the summer and they offered me an internship.
Eventhough it's been for only a short time I do have the feeling I learned a lot. For example; I've never worked in 3Ds Max before, but now I can work with it (at least for animating). And I think I did progress during the time I worked there (I've now got only one week left). It was a good experience too, to just see what it's like to work at a studio who mostly work (at the time) for a children's serie and sort of commercial work. They work so fast! The Tumblies (the children's serie) are about 90 seconds, and usually make one episode in just a few days.
I worked on some commercial things, the Tumblies and an "Olympic Art"-thing. Art is the mascotte of NMtrix. We made some short animations to celebrate the Olympics.
This is one mine:
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Lydia's Portfolio
So when I saw that NMtrix Animation Studio in Alkmaar (about 15 minutes by train from the place I live) were hiring I asked them if they could use someone for over the summer and they offered me an internship.
Eventhough it's been for only a short time I do have the feeling I learned a lot. For example; I've never worked in 3Ds Max before, but now I can work with it (at least for animating). And I think I did progress during the time I worked there (I've now got only one week left). It was a good experience too, to just see what it's like to work at a studio who mostly work (at the time) for a children's serie and sort of commercial work. They work so fast! The Tumblies (the children's serie) are about 90 seconds, and usually make one episode in just a few days.
I worked on some commercial things, the Tumblies and an "Olympic Art"-thing. Art is the mascotte of NMtrix. We made some short animations to celebrate the Olympics.
This is one mine:
-----
Lydia's Portfolio
Labels:
animation,
art,
internship,
nmtrix,
nmtrix animation studios,
tumblies
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