Showing posts with label autodesk maya. Show all posts
Showing posts with label autodesk maya. Show all posts
Monday, 14 July 2014
Character Animation Showreel!
My new showreel! Hopefully things will start going now. I graduated about two weeks ago. Tomorrow my boyfriend and I will be heading to America for a month, ending our trip in Vancouver, Canada. We'll be staying there for a year to go to work! Exciting!
-----
Labels:
3d,
acting,
animation,
animation studio,
art,
autodesk maya,
babar,
bachelor of arts,
canada,
character animation,
showreel,
tumblies
Tuesday, 3 June 2014
Update. Progress
A lot has happened since the last time I made an actual post on here. I am now almost graduated (I will be in exactly one month) and be an official "Bachelor of Arts" / visual effects artist. About two weeks after my graduation I will be moving to Vancouver, Canada. I will be living and hopefully working there for at least a year.
Because of my graduation film I haven't been able to draw as much as I'd like. Aside from that, when I had spare time I tried to practice 3D character animation in Maya, rigging, modelling and sculpting in ZBrush the most. This is why I've just uploaded a couple of sculpts I made. I am trying to put together a showreel, which I will publish in the beginning of July.
I have already updated the layout of my website, and uploaded my work on there aswell. This is why the blog has a new layout right now, so it matches my portfoliosite again.
Will try to make more drawings and keep it posted~!
-----
Because of my graduation film I haven't been able to draw as much as I'd like. Aside from that, when I had spare time I tried to practice 3D character animation in Maya, rigging, modelling and sculpting in ZBrush the most. This is why I've just uploaded a couple of sculpts I made. I am trying to put together a showreel, which I will publish in the beginning of July.
I have already updated the layout of my website, and uploaded my work on there aswell. This is why the blog has a new layout right now, so it matches my portfoliosite again.
Will try to make more drawings and keep it posted~!
-----
Tuesday, 22 October 2013
Old village
When I was in Valence I started making this as a practice. It's gonna be a short animation. Just set it up to practice almost everything. A bit of modeling (scenes as well as characters), working with surface shaders, lighting, rigging etc. By now I thnk the town is kinda done. I'm currently working on the character -----
Labels:
3d,
acting,
animation,
art,
autodesk maya,
character animation
Saturday, 19 January 2013
Science Center NEMO
I've been busy lately with making an assigment / short animation for Science Center NEMO.
I have finished it on January 7th and they used it immediatally the day after :) Yay.
It had to be a short animation (20 - 30 seconds) with the theme "horror / suspense" for an audience of children age 8 to 10. It will be used in a couple of different countries as a schoolassigment. The children will make a "soundbox" with which they can make soundtracks. They will get to watch the animation and have to make a soundtrack for it.
NEMO was happy with the result. I think it could have been much better, but I had way too little time to make it they way I wanted it to be. So with the tight deadline and everything, I think it's pretty much okay.
I have finished it on January 7th and they used it immediatally the day after :) Yay.
It had to be a short animation (20 - 30 seconds) with the theme "horror / suspense" for an audience of children age 8 to 10. It will be used in a couple of different countries as a schoolassigment. The children will make a "soundbox" with which they can make soundtracks. They will get to watch the animation and have to make a soundtrack for it.
NEMO was happy with the result. I think it could have been much better, but I had way too little time to make it they way I wanted it to be. So with the tight deadline and everything, I think it's pretty much okay.
-----
Subscribe to:
Posts (Atom)